A calm puzzle climb
Ascent
Draw lines, light up grids and unlock sealed circuits across seven hand-painted chapters. Every puzzle is built by hand to be solvable, and there's never a timer you can fail.
Free to play.
A friend invited you. Your invite code is : enter it in the game (Your climber → Invite a friend) and you'll both get threads for a new cloak.
Four kinds of puzzle
Each chamber is one small, quiet board. Later chapters fold in new twists: arrows that fix your direction, bridges you cross twice and cells that flip together.
Path
Draw one line from the ringed cell through every open square, exactly once.
Pulse
Tap a cell to flip it and its neighbors. Light up the whole grid.
Thread
Connect each pair of matching colors and fill every square.
Circuit
A path with locks: cross each numbered switch before its matching lock.
A long, quiet climb
- 63 campaign puzzles across 7 chapters, each with a line of story in the Codex
- Echoes: a harder remix of every chamber, unlocked chapter by chapter
- The Long Climb: an endless run of fresh puzzles that unlocks line colors and board styles
- A Daily Climb with streaks, and a Weekly Summit that's the same for everyone
- 13 ranks, from Spark to Zenith, with star ratings and mastery bonuses
- Gentle generated music, sound and haptics, each with its own switch
- No account needed: your progress stays on your phone
Someone was here before you
A small hooded traveler climbs with you. Each chapter you clear, they find one thing for the road: a staff, a lantern, a scarf, a key, a satchel, a rope. And far up the ridge, someone is waiting.
A painted world that changes as you climb
Every chapter has its own hand-painted ink-wash backdrop, so the whole game reads like one long journey up the mountain.




Clean, calm and easy on the eyes



Start climbing on Google Play
Ascent is out now on Google Play, and the iPhone version is coming to the App Store. Have an iPhone? Become a tester and climb before everyone else.
